Changes in Romans - Buildings_
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upload 'percent_21segment_bar_' 4 x 21 = 84 images ; new military icon image version upload
Revision Differences of Revision 6
[TOC] ¶¶
[[The Tribes]] | All - Wares | All - Workers | All - Buildings | All Immovables | All Graphics | All Sounds ¶
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[The Romans Tribe](/wiki/The%20Romans%20Tribe_/) | [Romans - Wares](/wiki/Romans%20-%20Wares_/) | [Romans - Workers](/wiki/Romans%20-%20Workers_/) | Romans - Buildings | [Romans - Immovables](/wiki/Romans%20Immovables_/) | [Romans - Graphics](/wiki/Romans%20-%20Graphics_/) | [Romans - Sounds](/wiki/Romans%20-%20Sounds_/) ¶
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# All Buildings of the Romans Tribe ¶
id | group | size | technical | name<br>image | tribe | upgrade | build cost<br>enhancement cost | dismantle | propertis | notice ¶
:---- | :----: | :----: | :---- | :----: | :----: | :----: | ----: | ----: | ----: | :---- ¶
01 | Warehouse |  | romans_building_<br>port | Port <br> |  <br>  <br>  <br>   | | <br><br><br><br><br><br><br><br> | <br><br><br><br><br><br><br><br> | soldier garrison capacity : 12<br><br>soldier heal per second : 220<br><br>conquer radius : 6<br><br>vision radius : 8 | - ¶
02 | Warehouse |  | romans_building_<br>headquarters | Headquarters <br> |  <br>  <br>  <br>   | | | | soldier garrison capacity : 12<br><br>soldier heal per second : 240<br><br>conquer radius : 8<br><br>vision radius : 12 | not<br>buildable<br><br>not<br>dismantable ¶
03 | Warehouse |  | romans_building_<br>warehouse | Warehouse <br> |  <br>  <br>  <br>   | | <br><br><br><br><br><br><br> | <br><br><br><br><br><br><br> | soldier garrison capacity : 0<br><br>soldier heal per second : 220<br><br>conquer radius : 0<br><br>vision radius : 4 | - ¶
04 | Warehouse |  | romans_building_<br>shed | Shed <br> |  <br>  <br>  <br>   | | <br> |  | storage types and capacity :<br><br><br><br><br><br><br><br><br><br> ¶
05 | Militarysite |  | romans_building_<br>lookout_post | Lookout <br>Post <br> |  <br>  <br>  <br>   | Watch <br>Post | <br> |  | soldier capacity : 1<br><br>soldier heal per second : 60<br>conquer radius : 6<br><br>vision radius : 8 | - ¶
06 | Militarysite |  | romans_building_<br>watch_post | Watch <br>Post <br> |  <br>  <br>  <br>   | | <br> | <br> | soldier capacity : 2<br><br>soldier heal per second : 80<br>conquer radius : ?<br><br>vision radius : ? | not<br>direct<br>buildable ¶
07 | Militarysite |  | romans_building_<br>lookout_tower | Lookout <br>Tower <br> |  <br>  <br>  <br>   | Watch <br>Tower | <br><br> | <br><br> | soldier capacity : 2<br><br>soldier heal per second : 100<br><br>conquer radius : ?<br><br>vision radius : ? | - ¶
08 | Militarysite |  | romans_building_<br>watch_tower | Watch <br>Tower <br> |  <br>  <br>  <br>   | | <br><br><br> | <br><br><br> | soldier capacity : 4<br><br>soldier heal per second : 120<br><br>conquer radius : ?<br><br>vision radius : ? | not<br>direct<br>buildable ¶
09 | Militarysite |  | romans_building_<br>barricade | Barricade <br> |  <br>  <br>  <br>   | Barrier | <br><br> | <br><br> | soldier capacity : 4<br><br>soldier heal per second : 140<br><br>conquer radius : ?<br><br>vision radius : ? | - ¶
10 | Militarysite |  | romans_building_<br>barrier | Barrier <br> |  <br>  <br>  <br>   | | <br><br><br> | <br><br><br> | soldier capacity : 6<br><br>soldier heal per second : 160<br><br>conquer radius : ?<br><br>vision radius : ? | not<br>direct<br>buildable ¶
11 | Militarysite |  | romans_building_<br>fortress | Fortress <br> |  <br>  <br>  <br>   | Castle | <br><br><br><br><br> | <br><br><br><br><br> | soldier capacity : 6<br><br>soldier heal per second : 180<br><br>conquer radius : ?<br><br>vision radius : ? | - ¶
12 | Militarysite |  | romans_building_<br>castle | Castle <br> |  <br>  <br>  <br>   | | <br><br><br><br><br> | <br><br><br><br><br> | soldier capacity : 12<br><br>soldier heal per second : 200<br><br>conquer radius : ?<br><br>vision radius : ? | not<br>direct<br>buildable ¶
13 | Militarysite |  | romans_building_<br>mountain_post | Mountain <br>Post <br> |  <br>  <br>  <br>   | Mountain <br>Tower | <br><br><br><br> | <br><br><br><br> | soldier capacity : 2<br><br>soldier heal per second : 40<br><br>conquer radius : 6<br><br>vision radius : ? | - ¶
14 | Militarysite |  | romans_building_<br>mountain_tower | Mountain <br>Tower <br> |  <br>  <br>  <br>   | | <br><br><br><br><br> | <br><br><br><br><br> | soldier capacity : 1<br><br>soldier heal per second : 20<br><br>conquer radius : 4<br><br>vision radius : ? | not<br>direct<br>buildable ¶
15 | Productionsite |  | romans_building_<br>marble_mine | Marble <br>Mine <br> |  <br>  <br>  <br>   | Deep <br>Marble <br>Mine | <br><br> | <br> |  * <br> * <br>=<br><br><br>mining radius : 2<br>yield : 50%<br>when empty : 5% | - ¶
16 | Productionsite |  | romans_building_<br>deep_marble_mine | Deep <br>Marble <br>Mine <br> |  <br>  <br>  <br>   | | <br><br> | <br> |  * <br> * <br>=<br><br><br>mining radius : 2<br>yield : 100%<br>when empty : 10% | not<br>direct<br>buildable ¶
17 | Productionsite |  | romans_building_<br>coal_mine | Coal <br>Mine <br> |  <br>  <br>  <br>   | Deep <br>Coal <br>Mine | <br><br> | <br> | =<br><br>mining radius : 2<br>yield : 50%<br>when empty : 5% | - ¶
18 | Productionsite |  | romans_building_<br>deep_coal_mine | Deep <br>Coal <br>Mine <br> |  <br>  <br>  <br>   | | <br><br> | <br> | =<br><br>mining radius : 2<br>yield : 100%<br>when empty : 10% | not<br>direct<br>buildable ¶
19 | Productionsite |  | romans_building_<br>copper_mine | Copper <br>Mine <br> |  <br>  <br>  <br>   | Deep <br>Copper <br>Mine | <br><br> | <br> | =<br><br>mining radius : 2<br>yield : 50%<br>when empty : 5% | - ¶
20 | Productionsite |  | romans_building_<br>deep_copper_mine | Deep <br>Copper <br>Mine <br> |  <br>  <br>  <br>   | | <br><br> | <br> | =<br><br>mining radius : 2<br>yield : 100%<br>when empty : 10% | not<br>direct<br>buildable ¶
19 | Productionsite |  | romans_building_<br>copper_diggery | Copper Diggery <br>Mine <br> |  <br>  <br>  <br>   | | <br><br> | <br> | =<br> + Immovable Copper Pit | For Maps<br>that don't<br>have<br>Ressource<br>'Copper' ¶
21 | Productionsite |  | romans_building_<br>iron_mine | Iron <br>Mine <br> |  <br>  <br>  <br>   | Deep <br>Iron <br>Mine | <br><br> | <br> | =<br><br>mining radius : 2<br>yield : 50%<br>when empty : 5% | - ¶
22 | Productionsite |  | romans_building_<br>deep_iron_mine | Deep <br>Iron <br>Mine <br> |  <br>  <br>  <br>   | | <br><br> | <br> | =<br><br>mining radius : 2<br>yield : 100%<br>when empty : 10% | not<br>direct<br>buildable ¶
23 | Productionsite |  | romans_building_<br>gold_mine | Gold <br>Mine <br> |  <br>  <br>  <br>   | Deep <br>Gold <br>Mine | <br><br> | <br> | =<br><br>mining radius : 2<br>yield : 50%<br>when empty : 5% | - ¶
24 | Productionsite |  | romans_building_<br>deep_gold_mine | Deep <br>Gold <br>Mine <br> |  <br>  <br>  <br>   | | <br><br> | <br> | =<br><br>mining radius : 2<br>yield : 100%<br>when empty : 10% | not<br>direct<br>buildable ¶
25 | Productionsite |  | romans_building_<br>clay_mine | Clay <br>Mine <br> |  <br>  <br>  <br>   | Deep <br>Clay <br>Mine | <br><br><br><br> | <br><br><br><br> | =<br><br>mining radius : 2<br>yield : 50%<br>when empty : 5% | - ¶
26 | Productionsite |  | romans_building_<br>deep_clay_mine | Deep <br>Clay <br>Mine <br> |  <br>  <br>  <br>   | | <br><br><br> | <br><br><br><br> | =<br><br>mining radius : 2<br>yield : 100%<br>when empty : 10% | not<br>direct<br>buildable ¶
25 | Productionsite |  | romans_building_<br>clay_diggery | Clay Diggery <br>Mine <br> |  <br>  <br>  <br>   | | <br><br><br><br> | <br><br><br><br> | =<br> + Immovable Clay Pit | For Maps<br>that don't<br>have<br>Ressource<br>'Clay' ¶
35 | Productionsite |  | romans_building_<br>well | Well <br> |  <br>  <br>  <br>   | Deep <br>Well | <br><br> | <br><br> | =<br><br>mining radius : 2<br>yield : 50%<br>when empty : 5% | - ¶
36 | Productionsite |  | romans_building_<br>deep_well | Deep <br>Well <br> |  <br>  <br>  <br>   | | <br><br> | <br><br> | =<br><br>mining radius : 2<br>yield : 100%<br>when empty : 10% | not<br>direct<br>buildable ¶
37 | Productionsite |  | romans_building_<br>cistern | Cistern <br> |  <br>  <br>  <br>   | | <br><br> | <br><br> | =<br><br>working radius : 7 | not<br>direct<br>buildable<br><br>Requires<br>a free<br>Coast ¶
27 | Productionsite |  | romans_building_<br>quarry | Quarry <br> |  <br>  <br>  <br>   | | <br><br> | <br><br> | x5 Immovable Rocks =<br><br><br>working radius : ? | - ¶
28 | Productionsite |  | romans_building_<br>woodcutters_house | Woodcutter´s <br>House <br> |  <br>  <br>  <br>   | Forester´s <br>House | <br><br> | <br><br> | Immovable Tree =<br><br><br>=<br><br><br>=<br><br>working radius : 12 | Can support<br>construction<br>of<br>Immovable<br>Wood Pile ¶
29 | Productionsite |  | romans_building_<br>foresters_house | Forester´s <br>House <br> |  <br>  <br>  <br>   | | <br><br> | <br><br> | =<br> * x6 Immovable Tree Saplings<br>working radius : 5 | not<br>direct<br>buildable ¶
30 | Productionsite |  | romans_building_<br>hemp_planters_house | Hemp <br>Planter´s <br>House <br> |  <br>  <br>  <br>   | Hemp <br>Collector´s <br>House | <br><br> | <br><br> | ?=<br> * x6 Immovable Hemp Field Tiny<br>working radius : 5 | - ¶
31 | Productionsite |  | romans_building_<br>hemp_collectors_house | Hemp <br>Collector´s <br>House <br> |  <br>  <br>  <br>   | | <br><br> | <br><br> | Immovable Hemp Field Ripe=<br>Immovable Hemp Field Harvested * <br>working radius : 5 | not<br>direct<br>buildable ¶
32 | Productionsite |  | romans_building_<br>mushroom_pickers_house | Mushroom <br>Picker´s <br>House <br> |  <br>  <br>  <br>   | | <br><br> | <br><br> | Immovable Mushroom=<br><br>working radius : 12 | not<br>direct<br>buildable ¶
33 | Productionsite |  | romans_building_<br>fishers_house | Fisher´s <br>House <br> |  <br>  <br>  <br>   | Cistern | <br><br> | <br><br> |  * Bag =<br><br><br>=<br>Filetted Fish<br><br>working radius : 5<br>mining radius : 1<br>when empty : 5% | Requires<br>a free<br>Coast ¶
34 | Productionsite |  | romans_building_<br>hunters_house | Hunter´s <br>House <br> |  <br>  <br>  <br>   | Mushroom <br>Picker´s <br>House | <br><br> | <br><br> | (+++<br>+++<br>+++<br>+++) * Bag =<br><br><br>=<br>Filleted Meat<br>working radius : 12 | - ¶
38 | Productionsite |  | romans_building_<br>scouts_house | Scout´s <br>House <br> |  <br>  <br>  <br>   | | <br><br> | <br><br> | =<br>Discover the Map Areal in his working radius<br>working radius : 18 | - ¶
39 | Productionsite |  | romans_building_<br>sawmill | Sawmill <br> |  <br>  <br>  <br>   | | <br><br> | <br><br> | =<br> | - ¶
40 | Productionsite |  | romans_building_<br>stonemasons_house | Stonemason´s <br>House <br> |  <br>  <br>  <br>   | | <br><br> | <br><br> | =<br> | - ¶
41 | Productionsite |  | romans_building_<br>lime_kiln | Lime <br>Kiln <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
42 | Productionsite |  | romans_building_<br>charcoal_kiln | Charcoal <br>Kiln <br> |  <br>  <br>  <br>   | Coke <br>Kiln | | | ?=<br>? | - ¶
43 | Productionsite |  | romans_building_<br>coke_kiln | Coke <br>Kiln <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
44 | Productionsite |  | romans_building_<br>smelting_house | Smelting <br>House <br> |  <br>  <br>  <br>   | Smelting <br>Works | | | ?=<br>? | - ¶
45 | Productionsite |  | romans_building_<br>smelting_works | Smelting <br>Works <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
46 | Productionsite |  | romans_building_<br>gold_smithy | Gold <br>Smithy <br> |  <br>  <br>  <br>   | Mint | | | ?=<br>? | - ¶
47 | Productionsite |  | romans_building_<br>mint | Mint <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
48 | Productionsite |  | romans_building_<br>workshop | Workshop <br> |  <br>  <br>  <br>   | Tool <br>Smithy | | | ?=<br>? | - ¶
49 | Productionsite |  | romans_building_<br>shield_smithy | Shield <br>Smithy <br> |  <br>  <br>  <br>   | Helm <br>Smithy | | | ?=<br>? | - ¶
50 | Productionsite |  | romans_building_<br>tool_smithy | Tool <br>Smithy <br> |  <br>  <br>  <br>   | Weapon <br>Smithy | | | ?=<br>? | not<br>direct<br>buildable ¶
51 | Productionsite |  | romans_building_<br>helm_smithy | Helm <br>Smithy <br> |  <br>  <br>  <br>   | Armor <br>Smithy | | | ?=<br>? | not<br>direct<br>buildable ¶
52 | Productionsite |  | romans_building_<br>weapon_smithy | Weapon <br>Smithy <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
53 | Productionsite |  | romans_building_<br>armors_mithy | Armor <br>Smithy <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
54 | Productionsite |  | romans_building_<br>ropery | Ropery <br> |  <br>  <br>  <br>   | Yarn <br>Spinnery | | | ?=<br>? | - ¶
55 | Productionsite |  | romans_building_<br>yarn_spinnery | Yarn <br>Spinnery <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
56 | Productionsite |  | romans_building_<br>weaving_mill | Weaving <br>Mill <br> |  <br>  <br>  <br>   | Tailor <br>Shop | | | ?=<br>? | - ¶
57 | Productionsite |  | romans_building_<br>butcher_shop | Butcher <br>Shop <br> |  <br>  <br>  <br>   | Tannery | | | ?=<br>? | - ¶
58 | Productionsite |  | romans_building_<br>tannery | Tannery <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
59 | Productionsite |  | romans_building_<br>tailor_shop | Tailor <br>Shop <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
60 | Productionsite |  | romans_building_<br>cabbage_farm | Cabbage <br>Farm <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
61 | Productionsite |  | romans_building_<br>olives_farm | Olives <br>Farm <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
62 | Productionsite |  | romans_building_<br>mill | Mill <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
63 | Productionsite |  | romans_building_<br>winery | Winery <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
64 | Productionsite |  | romans_building_<br>dairy | Dairy <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
65 | Productionsite |  | romans_building_<br>smokery | Smokery <br> |  <br>  <br>  <br>   | Bakery | | | ?=<br>? | - ¶
66 | Productionsite |  | romans_building_<br>bakery | Bakery <br> |  <br>  <br>  <br>   | Pizzeria | | | ?=<br>? | not<br>direct<br>buildable ¶
67 | Productionsite |  | romans_building_<br>pizzeria | Pizzeria <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
68 | Productionsite |  | romans_building_<br>tavern | Tavern <br> |  <br>  <br>  <br>   | Inn | | | ?=<br>? | - ¶
69 | Productionsite |  | romans_building_<br>inn | Inn <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
70 | Productionsite |  | romans_building_<br>boatyard | Boat <br>Yard <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
71 | Productionsite |  | romans_building_<br>shipyard | Ship <br>Yard <br> |  <br>  <br>  <br>   | Warship <br>Yard | | | ?=<br>? | - ¶
72 | Productionsite |  | romans_building_<br>warshipyard | Warship <br>Yard <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
73 | Productionsite |  | romans_building_<br>school | School <br> |  <br>  <br>  <br>   | High <br>School | | | ?=<br>? | - ¶
74 | Productionsite |  | romans_building_<br>high_school | High <br>School <br> |  <br>  <br>  <br>   | Barracks | | | ?=<br>? | not<br>direct<br>buildable ¶
75 | Productionsite |  | romans_building_<br>barracks | Barracks <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
76 | Productionsite |  | romans_building_<br>wallmasons_house | Wallmason´s <br>House <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
77 | Productionsite |  | romans_building_<br>wheat_farm | Wheat <br>Farm <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
78 | Productionsite |  | romans_building_<br>grapes_farm | Grapes <br>Farm <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
79 | Productionsite |  | romans_building_<br>pig_farm | Pig <br>Farm <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
80 | Productionsite |  | romans_building_<br>sheep_farm | Sheep <br>Farm <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
81 | Productionsite |  | romans_building_<br>donkey_farm | Donkey <br>Farm <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
82 | Trainingsite |  | romans_building_<br>arena | Arena <br> |  <br>  <br>  <br>   | Colosseum | | | ?=<br>? | - ¶
83 | Trainingsite |  | romans_building_<br>colosseum | Colosseum <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
84 | Trainingsite |  | romans_building_<br>training_ground | Training <br>Ground <br> |  <br>  <br>  <br>   | Training <br>Camp | | | ?=<br>? | - ¶
85 | Trainingsite |  | romans_building_<br>training_camp | Training <br>Camp <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
85 | Marketsite |  | romans_building_<br>market | Market <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
98 | Construction site | - | romans_building_<br>construction_site | Construction <br>Site <br> |  <br>  <br>  <br>   | | | | ?=<br>? | technical<br>unit ¶
99 | Construction site | - | romans_building_<br>dismantle_site | Dismantle <br>Site <br> |  <br>  <br>  <br>   | | | | ?=<br>? | technical<br>unit ¶
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# Military Buildings Comparsion Romans Tribe - Empire Tribe ¶
¶
tribe | size | building
:----: | :----: | :----: | ----: | ----: | ----: | :----: | :----: | :----: | ----: | ----: ¶
 |  | Hafen <br> | <br><br><br><br><br><br><br><br> |  : 12 <br> : 220 <br> : 6 <br> : 8 | |  |  | Hafen <br> | <br><br><br><br><br><br><br><br> | soldier garrison capacity : 20 <br><br>soldier heal per second : 170 <br><br>conquer radius : 5 <br><br>vision radius : ? ¶
 |  | Hauptquartier <br> | | soldier garrison capacity : 12 <br><br>soldier heal per second : 240 <br><br>conquer radius : 8 <br><br>vision radius : 12 | |  |  | Hauptquartier <br> | | soldier garrison capacity : 20 <br><br>soldier heal per second : 220 <br><br>conquer radius : 9 <br><br>vision radius : ? ¶
 |  | Lagerhaus <br> | <br><br><br><br><br><br><br> | <br><br>soldier heal per second : 220 <br><br> <br><br>vision radius : 4 | |  |  | Lagerhaus <br> | <br><br><br><br><br><br><br> | <br><br>soldier heal per second : 170 <br><br> <br><br>vision radius : ? ¶
 |  | Spähposten <br> | <br> | soldier garrison capacity : 1 <br><br>soldier heal per second : 60 <br><br>conquer radius : 6 <br><br>vision radius : 8 | |  |  | Barracke <br> | <br> | soldier garrison capacity : 1 <br><br>soldier heal per second : 60 <br><br>conquer radius : 6 <br><br>vision radius : ? ¶
 |  | Wachposten <br> | <br>+<br> | soldier garrison capacity : 2 <br><br>soldier heal per second : 80 <br><br>conquer radius : 6 <br><br>vision radius : 8 | |  |  | Wachposten <br> | (+<br><br>)<br>ODER<br>(<br><br>) | soldier garrison capacity : 2 <br><br>soldier heal per second : 80 <br><br>conquer radius : 6 <br><br>vision radius : ? ¶
 |  | Spähturm <br> | <br><br> | soldier garrison capacity : 2 <br><br>soldier heal per second : 100 <br><br>conquer radius : ? <br><br>vision radius : ? | | ¶
 |  | Wachturm <br> | <br>+<br><br><br><br> | soldier garrison capacity : 4 <br><br>soldier heal per second : 120 <br><br>conquer radius : ? <br><br>vision radius : ? | |  |  | Wachturm <br> | <br><br><br> | soldier garrison capacity : 5 <br><br>soldier heal per second : 150 <br><br>conquer radius : 9<br><br>vision radius : 19 ¶
 |  | Barrikade <br> | <br><br><br><br><br> | soldier garrison capacity : 4 <br><br>soldier heal per second : 140 <br><br>conquer radius : ? <br><br>vision radius : ? | |  |  | Außenposten <br> | <br><br><br><br><br> | soldier garrison capacity : 3 <br><br>soldier heal per second : 100 <br><br>conquer radius : 7<br><br>vision radius : ? ¶
 |  | Barriere <br> | <br>+<br><br><br><br><br> | soldier garrison capacity : 6 <br><br>soldier heal per second : 160 <br><br>conquer radius : ? <br><br>vision radius : ? | |  |  | Barriere <br> | +<br><br><br><br><br><br><br>ODER<br><br><br><br><br> | soldier garrison capacity : 5 <br><br>soldier heal per second : 130 <br><br>conquer radius : 8<br><br>vision radius : ? ¶
 |  | Festung <br> | <br><br><br><br><br><br><br> | soldier garrison capacity : ? <br><br>soldier heal per second : 180 <br><br>conquer radius : 10 <br><br>vision radius : ? | |  |  | Festung <br> | <br><br><br><br> | soldier garrison capacity : 8 <br><br>soldier heal per second : 170 <br><br>conquer radius : 11<br><br>vision radius : ? ¶
 |  | Burg <br> | +<br><br><br><br><br><br><br><br> | soldier garrison capacity : 12 <br><br>soldier heal per second : 200 <br><br>conquer radius : 12 <br><br>vision radius : ? | |  |  | Burg <br> | +<br><br><br><br> | soldier garrison capacity : 12 <br><br>soldier heal per second : 220 <br><br>conquer radius : 12<br><br>vision radius : ? ¶
 |  | Bergposten <br> | <br><br><br><br> | soldier garrison capacity : 2 <br><br>soldier heal per second : 40 <br><br>conquer radius : 4 <br><br>vision radius : 14 | | ¶
 |  | Bergturm <br> | +<br><br><br><br> | soldier garrison capacity : 1 <br><br>soldier heal per second : 20 <br><br>conquer radius : 4 <br><br>vision radius : 28 | | ¶
¶
[Jump to Page Top](/wiki/Romans%20-%20Buildings_/#all-buildings-of-the-romans-tribe) ¶
¶
# Media Images ¶
image | name | version | date | size ¶
:---- | :---- | :---- | :---- | :---- ¶
 | building_size_port.png | 1 | 2024/11/26 | 32.32px ¶
 | building_size_mine.png | 1 | 2024/11/26 | 32.32px ¶
 | building_size_big.png | 1 | 2024/11/26 | 32.32px ¶
 | building_size_medium.png | 1 | 2024/11/26 | 32.32px ¶
 | building_size_small.png | 1 | 2024/11/26 | 32.32
:----: | :----: | :----: | ----: | :---- | ----: | :----: | :----: | :----: | ----: | :---- ¶
 |  | Hafen <br> | <br><br><br><br><br><br><br><br> | 100% <br>soldier garrison capacity : 12 <br>0% <br>soldier heal per second : 220 <br>0% <br>conquer radius : 6 <br>0% <br>vision radius : 8 <br>0% <br>minimum build time : ? | |  |  | Hafen <br> | <br><br><br><br><br><br><br><br> | 0% <br>soldier garrison capacity : 20 <br>0% <br>soldier heal per second : 170 <br>0% <br>conquer radius : 5 <br>0% <br>vision radius : ? <br>0% <br>minimum build time : ? ¶
 |  | Hauptquartier <br> | | 100% <br>soldier garrison capacity : 12 <br>0% <br>soldier heal per second : 240 <br>0% <br>conquer radius : 8 <br>0% <br>vision radius : 12 | |  |  | Hauptquartier <br> | | 0% <br>soldier garrison capacity : 20 <br>0% <br>soldier heal per second : 220 <br>0% <br>conquer radius : 9 <br>0% <br>vision radius : ? ¶
 |  | Lagerhaus <br> | <br><br><br><br><br><br><br> | <br>0% <br>soldier heal per second : 220 | |  |  | Lagerhaus <br> | <br><br><br><br><br><br><br> | <br>0% <br>soldier heal per second : 170 <br>0% ¶
 |  | Spähposten <br> | <br> | 0% <br>soldier capacity : 1 <br>0% <br>soldier heal per second : 60 <br>0% <br>conquer radius : 5 <br>0% <br>vision radius : 8 <br>0% <br>minimum build time : ? | |  |  | Barracke <br> | <br> | 0% <br>soldier capacity : 1 <br>0% <br>soldier heal per second : 60 <br>0% <br>conquer radius : 6 <br>0% <br>vision radius : ? <br>0% <br>minimum build time : ? ¶
 |  | Wachposten <br> | <br>+<br> | 0% <br>soldier capacity : 2 <br>0% <br>soldier heal per second : 80 <br>0% <br>conquer radius : 6 <br>0% <br>vision radius : 8 <br>0% <br>minimum build time : ? | |  |  | Wachposten <br> | +<br><br><br><br>ODER<br><br>(<br><br>) | 0% <br>soldier capacity : 2 <br>0% <br>soldier heal per second : 80 <br>0% <br>conquer radius : 6 <br>0% <br>vision radius : ? <br>0% <br>minimum build time : ? ¶
 |  | Spähturm <br> | <br><br> | 0% <br>soldier capacity : 2 <br>0% <br>soldier heal per second : 100 <br>0% <br>conquer radius : 7 <br>0% <br>vision radius : 20 <br>0% <br>minimum build time : ? ¶
 |  | Wachturm <br> | <br>+<br><br><br><br> | 0% <br>soldier capacity : 4 <br>0% <br>soldier heal per second : 120 <br>0% <br>conquer radius : 8 <br>0% <br>vision radius : 20 <br>0% <br>minimum build time : ? | |  |  | Wachturm <br> | <br><br><br> | 0% <br>soldier capacity : 5 <br>0% <br>soldier heal per second : 150 <br>0% <br>conquer radius : 9 <br>0% <br>vision radius : 19 <br>0% <br>minimum build time : ? ¶
 |  | Barrikade <br> | <br><br><br><br><br> | 0% <br>soldier capacity : 4 <br>0% <br>soldier heal per second : 140 <br>0% <br>conquer radius : 9 <br>0% <br>vision radius : 12 <br>0% <br>minimum build time : ? | |  |  | Außenposten <br> | <br><br><br><br><br> | 0% <br>soldier capacity : 3 <br>0% <br>soldier heal per second : 100 <br>0% <br>conquer radius : 7 <br>0% <br>vision radius : ? <br>0% <br>minimum build time : ? ¶
 |  | Barriere <br> | +<br><br><br><br><br> | 0% <br>soldier capacity : 6 <br>0% <br>soldier heal per second : 160 <br>0% <br>conquer radius : 10 <br>0% <br>vision radius : 12 <br>0% <br>minimum build time : ? | |  |  | Barriere <br> | +<br><br><br><br><br><br><br>ODER<br><br><br><br><br> | 0% <br>soldier capacity : 5 <br>0% <br>soldier heal per second : 130 <br>0% <br>conquer radius : 8 <br>0% <br>vision radius : ? <br>0% <br>minimum build time : ? ¶
 |  | Festung <br> | <br><br><br><br><br><br><br> | 0% <br>soldier capacity : 6 <br>0% <br>soldier heal per second : 180 <br>0% <br>conquer radius : 11 <br>0% <br>vision radius : 16 <br>0% <br>minimum build time : ? | |  |  | Festung <br> | <br><br><br><br> | 0% <br>soldier capacity : 8 <br>0% <br>soldier heal per second : 170 <br>0% <br>conquer radius : 11 <br>0% <br>vision radius : ? <br>0% <br>minimum build time : ? ¶
 |  | Burg <br> | +<br><br><br><br><br><br><br><br> | 100% <br>soldier capacity : 12 <br>0% <br>soldier heal per second : 200 <br>100% <br>conquer radius : 12 <br>0% <br>vision radius : 16 <br>0% <br>minimum build time : ? | |  |  | Burg <br> | +<br><br><br><br> | 0% <br>soldier capacity : 12 <br>0% <br>soldier heal per second : 220 <br>0% <br>conquer radius : 12 <br>0% <br>vision radius : ? <br>0% <br>minimum build time : ? ¶
 |  | Bergposten <br> | <br><br><br><br> | 0% <br>soldier capacity : 2 <br>0% <br>soldier heal per second : 40 <br>0% <br>conquer radius : 4 <br>0% <br>vision radius : 16 <br>0% <br>minimum build time : ? ¶
 |  | Bergturm <br> | +<br><br><br><br> | 0% <br>soldier capacity : 1 <br>0% <br>soldier heal per second : 20 <br>0% <br>conquer radius : 3 <br>0% <br>vision radius : 24 <br>0% <br>minimum build time : ? ¶
¶
[Jump to Page Top](/wiki/Romans%20-%20Buildings_/#all-buildings-of-the-romans-tribe) ¶
¶
# Media Images ¶
image | name | version | date | size | image | name | version | date | size ¶
:---- | :---- | :---- | :---- | :---- | :---- | :---- | :---- | :---- | :---- ¶
 | building_size_port.png | 1 | 2024/11/26 | 32.32px |  | military_icon_build_time.png | 1 | 2025/11/05 | 32.32px ¶
 | building_size_mine.png | 1 | 2024/11/26 | 32.32px |  | military_icon_conquer_range.png | 1 | 2025/11/03 | 32.32px ¶
 | building_size_big.png | 1 | 2024/11/26 | 32.32px |  | military_icon_conquer_range2.png | 2 | 2025/11/05 | 32.32px ¶
 | building_size_medium.png | 1 | 2024/11/26 | 32.32px |  | military_icon_vision_range.png | 1 | 2025/11/03 | 32.32px ¶
 | building_size_small.png | 1 | 2024/11/26 | 32.32px |  | military_icon_vision_range2.png | 2 | 2025/11/05 | 32.32px ¶
| | | | |  | military_icon_soldier_regeneration.png | 1 | 2025/11/03 | 32.32px ¶
| | | | |  | military_icon_soldier_capacity.png | 1 | 2025/11/03 | 32.32px ¶
 | percent_21segment_bar_1_000.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_000.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_005.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_005.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_010.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_010.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_015.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_015.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_020.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_020.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_025.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_025.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_030.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_030.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_035.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_035.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_040.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_040.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_045.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_045.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_050.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_050.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_055.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_055.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_060.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_060.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_065.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_065.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_070.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_070.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_075.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_075.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_080.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_080.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_085.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_085.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_090.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_090.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_095.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_095.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_1_100.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_3_100.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_000.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_000.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_005.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_005.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_010.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_010.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_015.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_015.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_020.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_020.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_025.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_025.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_030.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_030.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_035.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_035.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_040.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_040.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_045.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_045.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_050.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_050.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_055.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_055.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_060.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_060.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_065.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_065.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_070.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_070.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_075.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_075.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_080.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_080.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_085.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_085.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_090.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_090.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_095.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_095.png | 1 | 2025/11/05 | 210.24px ¶
 | percent_21segment_bar_2_100.png | 1 | 2025/11/05 | 210.24px |  | percent_21segment_bar_4_100.png | 1 | 2025/11/05 | 210.24px ¶
 | romans_building_port.png | 1 | - | - ¶
 | romans_building_headquarter.png | 1 | - | - ¶
 | romans_building_warehouse.png | 1 | - | - ¶
 | romans_building_shed.png | 1 | - | - ¶
 | romans_building_lookout_post.png | 1 | - | - ¶
 | romans_building_watch_post.png | 1 | - | - ¶
 | romans_building_lookout_tower.png | 1 | - | - ¶
 | romans_building_watch_tower.png | 1 | - | - ¶
 | romans_building_baricade.png | 1 | - | - ¶
 | romans_building_barrier.png | 1 | - | - ¶
 | romans_building_fortress.png | 1 | - | - ¶
 | romans_building_castle.png | 1 | - | - ¶
 | romans_building_mountain_post.png | 1 | - | - ¶
 | romans_building_mountain_tower.png | 1 | - | - ¶
 | romans_building_clay_diggery.png | 1 | - | - ¶
 | romans_building_quarrymasons_house.png | 1 | - | - ¶
 | romans_building_lumberjacks_house.png | 1 | - | - ¶
 | romans_building_foresters_house.png | 1 | - | - ¶
 | romans_building_hemp_planters_house.png | 1 | - | - ¶
 | romans_building_hemp_collectors_house.png | 1 | - | - ¶
 | romans_building_cabbage_farm.png | 1 | - | - ¶
 | romans_building_mushroom_pickers_house.png | 1 | - | - ¶
 | romans_building_fishers_house.png | 1 | - | - ¶
 | romans_building_hunters_house.png | 1 | - | - ¶
 | romans_building_well.png | 1 | - | - ¶
 | romans_building_deep_well.png | 1 | - | - ¶
 | romans_building_cistern.png | 1 | - | - ¶
 | romans_building_scouts_house.png | 1 | - | - ¶
 | romans_building_sawmill.png | 1 | - | - ¶
 | romans_building_stonemasons_house.png | 1 | - | - ¶
 | romans_building_lime_burnery.png | 1 | - | - ¶
 | romans_building_charcoal_kiln.png | 1 | - | - ¶
 | romans_building_cokery.png | 1 | - | - ¶
 | romans_building_smelting_house.png | 1 | - | - ¶
 | romans_building_smelting_works.png | 1 | - | - ¶
 | romans_building_mintery.png | 1 | - | - ¶
 | romans_building_workshop.png | 1 | - | - ¶
 | romans_building_shieldsmithy.png | 1 | - | - ¶
 | romans_building_toolsmithy.png | 1 | - | - ¶
 | romans_building_helmsmithy.png | 1 | - | - ¶
 | romans_building_weaponsmithy.png | 1 | - | - ¶
 | romans_building_armorsmithy.png | 1 | - | - ¶
 | romans_building_ropery.png | 1 | - | - ¶
 | romans_building_yarn_spinnery.png | 1 | - | - ¶
 | romans_building_weaving.png | 1 | - | - ¶
 | romans_building_butcher_shop.png | 1 | - | - ¶
 | romans_building_tannery.png | 1 | - | - ¶
 | romans_building_tailor_shop.png | 1 | - | - ¶
 | romans_building_olives_pressery.png | 1 | - | - ¶
 | romans_building_winery.png | 1 | - | - ¶
 | romans_building_dairy.png | 1 | - | - ¶
 | romans_building_mill.png | 1 | - | - ¶
 | romans_building_smokery.png | 1 | - | - ¶
 | romans_building_bakery.png | 1 | - | - ¶
 | romans_building_pizzeria.png | 1 | - | - ¶
 | romans_building_tavern.png | 1 | - | - ¶
 | romans_building_inn.png | 1 | - | - ¶
 | romans_building_boatyard.png | 1 | - | - ¶
 | romans_building_shipyard.png | 1 | - | - ¶
 | romans_building_warshipyard.png | 1 | - | - ¶
 | romans_building_school.png | 1 | - | - ¶
 | romans_building_high_school.png | 1 | - | - ¶
 | romans_building_barracks.png | 1 | - | - ¶
 | romans_building_wallmasons_house.png | 1 | - | - ¶
 | romans_building_wheat_farm.png | 1 | - | - ¶
 | romans_building_grapes_farm.png | 1 | - | - ¶
 | romans_building_olives_farm.png | 1 | - | - ¶
 | romans_building_shepherd.png | 1 | - | - ¶
 | romans_building_pig_breeding.png | 1 | - | - ¶
 | romans_building_donkey_breeding.png | 1 | - | - ¶
 | romans_building_arena.png | 1 | - | - ¶
 | romans_building_colosseum.png | 1 | - | - ¶
 | romans_building_trainingplace.png | 1 | - | - ¶
 | romans_building_trainingcamp.png | 1 | - | - ¶
 | romans_building_marblemine.png | 1 | - | - ¶
 | romans_building_deep_marblemine.png | 1 | - | - ¶
 | romans_building_coalmine.png | 1 | - | - ¶
 | romans_building_deep_coalmine.png | 1 | - | - ¶
 | romans_building_ironmine.png | 1 | - | - ¶
 | romans_building_deep_ironmine.png | 1 | - | - ¶
 | romans_building_goldmine.png | 1 | - | - ¶
 | romans_building_deep_goldmine.png | 1 | - | - ¶
¶
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