Changes in Romans - Buildings_
Revision Differences of Revision 2
[TOC] ¶¶
[[The Tribes]] | All - Wares | All - Workers | All - Buildings | All Immovables | All Graphics | All Sounds ¶
----: | ----: | ----: | ----: | ----: | ----: | ----: ¶
[The Romans Tribe](/wiki/The%20Romans%20Tribe_/) | [Romans - Wares](/wiki/Romans%20-%20Wares_/) | [Romans - Workers](/wiki/Romans%20-%20Workers_/) |
¶
<br> ¶
¶
# All Buildings of the Romans Tribe ¶
id | group | size | technical | name<br>image | tribe | upgrade | build cost<br>enhancement cost | dismantle | propertis | notice ¶
:---- | :----: | :----: | :---- | :----: | :----: | :----: | ----: | ----: | ----: | :---- ¶
01 | Warehouse |  | romans_building_<br>port | Port <br> |  <br>  <br>  <br>   | | <br><br><br><br><br><br><br><br> | <br><br><br><br><br><br><br><br> | soldier garrison capacity : 12<br><br>soldier heal per second : 220<br><br>conquer radius : 6<br><br>vision radius : 8 | - ¶
02 | Warehouse |  | romans_building_<br>headquarters | Headquarters <br> |  <br>  <br>  <br>   | | | | soldier garrison capacity : 12<br><br>soldier heal per second : 240<br><br>conquer radius : 8<br><br>vision radius : 12 | not<br>buildable<br><br>not<br>dismantable ¶
03 | Warehouse |  | romans_building_<br>warehouse | Warehouse <br> |  <br>  <br>  <br>   | | <br><br><br><br><br><br><br> | <br><br><br><br><br><br><br> | soldier garrison capacity : 0<br><br>soldier heal per second : 220<br><br>conquer radius : 0<br><br>vision radius : 4 | - ¶
04 | Warehouse |  | romans_building_<br>shed | Shed <br> |  <br>  <br>  <br>   | | <br> |  | storage types and capacity :<br><br><br><br><br><br><br><br><br><br> ¶
05 | Militarysite |  | romans_building_<br>lookout_post | Lookout <br>Post <br> |  <br>  <br>  <br>   | Watch <br>Post | <br> |  | soldier capacity : 1<br><br>soldier heal per second : 60<br>conquer radius : 6<br><br>vision radius : 8 | - ¶
06 | Militarysite |  | romans_building_<br>watch_post | Watch <br>Post <br> |  <br>  <br>  <br>   | | <br> | <br> | soldier capacity : 2<br><br>soldier heal per second : 80<br>conquer radius : ?<br><br>vision radius : ? | not<br>direct<br>buildable ¶
07 | Militarysite |  | romans_building_<br>lookout_tower | Lookout <br>Tower <br> |  <br>  <br>  <br>   | Watch <br>Tower | <br><br> | <br><br> | soldier capacity : 2<br><br>soldier heal per second : 100<br><br>conquer radius : ?<br><br>vision radius : ? | - ¶
08 | Militarysite |  | romans_building_<br>watch_tower | Watch <br>Tower <br> |  <br>  <br>  <br>   | | <br><br><br> | <br><br><br> | soldier capacity : 4<br><br>soldier heal per second : 120<br><br>conquer radius : ?<br><br>vision radius : ? | not<br>direct<br>buildable ¶
09 | Militarysite |  | romans_building_<br>barricade | Barricade <br> |  <br>  <br>  <br>   | Barrier | <br><br> | <br><br> | soldier capacity : 4<br><br>soldier heal per second : 140<br><br>conquer radius : ?<br><br>vision radius : ? | - ¶
10 | Militarysite |  | romans_building_<br>barrier | Barrier <br> |  <br>  <br>  <br>   | | <br><br><br> | <br><br><br> | soldier capacity : 6<br><br>soldier heal per second : 160<br><br>conquer radius : ?<br><br>vision radius : ? | not<br>direct<br>buildable ¶
11 | Militarysite |  | romans_building_<br>fortress | Fortress <br> |  <br>  <br>  <br>   | Castle | <br><br><br><br><br> | <br><br><br><br><br> | soldier capacity : 6<br><br>soldier heal per second : 180<br><br>conquer radius : ?<br><br>vision radius : ? | - ¶
12 | Militarysite |  | romans_building_<br>castle | Castle <br> |  <br>  <br>  <br>   | | <br><br><br><br><br> | <br><br><br><br><br> | soldier capacity : 12<br><br>soldier heal per second : 200<br><br>conquer radius : ?<br><br>vision radius : ? | not<br>direct<br>buildable ¶
13 | Militarysite |  | romans_building_<br>mountain_post | Mountain <br>Post <br> |  <br>  <br>  <br>   | Mountain <br>Tower | <br><br><br><br> | <br><br><br><br> | soldier capacity : 2<br><br>soldier heal per second : 40<br><br>conquer radius : 6<br><br>vision radius : ? | - ¶
14 | Militarysite |  | romans_building_<br>mountain_tower | Mountain <br>Tower <br> |  <br>  <br>  <br>   | | <br><br><br><br><br> | <br><br><br><br><br> | soldier capacity : 1<br><br>soldier heal per second : 20<br><br>conquer radius : 4<br><br>vision radius : ? | not<br>direct<br>buildable ¶
15 | Productionsite |  | romans_building_<br>marble_mine | Marble <br>Mine <br> |  <br>  <br>  <br>   | Deep <br>Marble <br>Mine | <br><br> | <br> |  * <br> * <br>=<br><br><br>mining radius : 2<br>yield : 50%<br>when empty : 5% | - ¶
16 | Productionsite |  | romans_building_<br>deep_marble_mine | Deep <br>Marble <br>Mine <br> |  <br>  <br>  <br>   | | <br><br> | <br> |  * <br> * <br>=<br><br><br>mining radius : 2<br>yield : 100%<br>when empty : 10% | not<br>direct<br>buildable ¶
17 | Productionsite |  | romans_building_<br>coal_mine | Coal <br>Mine <br> |  <br>  <br>  <br>   | Deep <br>Coal <br>Mine | <br><br> | <br> | =<br><br>mining radius : 2<br>yield : 50%<br>when empty : 5% | - ¶
18 | Productionsite |  | romans_building_<br>deep_coal_mine | Deep <br>Coal <br>Mine <br> |  <br>  <br>  <br>   | | <br><br> | <br> | =<br><br>mining radius : 2<br>yield : 100%<br>when empty : 10% | not<br>direct<br>buildable ¶
19 | Productionsite |  | romans_building_<br>copper_mine | Copper <br>Mine <br> |  <br>  <br>  <br>   | Deep <br>Copper <br>Mine | <br><br> | <br> | =<br><br>mining radius : 2<br>yield : 50%<br>when empty : 5% | - ¶
20 | Productionsite |  | romans_building_<br>deep_copper_mine | Deep <br>Copper <br>Mine <br> |  <br>  <br>  <br>   | | <br><br> | <br> | =<br><br>mining radius : 2<br>yield : 100%<br>when empty : 10% | not<br>direct<br>buildable ¶
19 | Productionsite |  | romans_building_<br>copper_diggery | Copper Diggery <br>Mine <br> |  <br>  <br>  <br>   | | <br><br> | <br> | =<br> + Immovable Copper Pit | For Maps<br>that don't<br>have<br>Ressource<br>'Copper' ¶
21 | Productionsite |  | romans_building_<br>iron_mine | Iron <br>Mine <br> |  <br>  <br>  <br>   | Deep <br>Iron <br>Mine | <br><br> | <br> | =<br><br>mining radius : 2<br>yield : 50%<br>when empty : 5% | - ¶
22 | Productionsite |  | romans_building_<br>deep_iron_mine | Deep <br>Iron <br>Mine <br> |  <br>  <br>  <br>   | | <br><br> | <br> | =<br><br>mining radius : 2<br>yield : 100%<br>when empty : 10% | not<br>direct<br>buildable ¶
23 | Productionsite |  | romans_building_<br>gold_mine | Gold <br>Mine <br> |  <br>  <br>  <br>   | Deep <br>Gold <br>Mine | <br><br> | <br> | =<br><br>mining radius : 2<br>yield : 50%<br>when empty : 5% | - ¶
24 | Productionsite |  | romans_building_<br>deep_gold_mine | Deep <br>Gold <br>Mine <br> |  <br>  <br>  <br>   | | <br><br> | <br> | =<br><br>mining radius : 2<br>yield : 100%<br>when empty : 10% | not<br>direct<br>buildable ¶
25 | Productionsite |  | romans_building_<br>clay_mine | Clay <br>Mine <br> |  <br>  <br>  <br>   | Deep <br>Clay <br>Mine | <br><br><br><br> | <br><br><br><br> | =<br><br>mining radius : 2<br>yield : 50%<br>when empty : 5% | - ¶
26 | Productionsite |  | romans_building_<br>deep_clay_mine | Deep <br>Clay <br>Mine <br> |  <br>  <br>  <br>   | | <br><br><br> | <br><br><br><br> | =<br><br>mining radius : 2<br>yield : 100%<br>when empty : 10% | not<br>direct<br>buildable ¶
25 | Productionsite |  | romans_building_<br>clay_diggery | Clay Diggery <br>Mine <br> |  <br>  <br>  <br>   | | <br><br><br><br> | <br><br><br><br> | =<br> + Immovable Clay Pit | For Maps<br>that don't<br>have<br>Ressource<br>'Clay' ¶
35 | Productionsite |  | romans_building_<br>well | Well <br> |  <br>  <br>  <br>   | Deep <br>Well | <br><br> | <br><br> | =<br><br>mining radius : 2<br>yield : 50%<br>when empty : 5% | - ¶
36 | Productionsite |  | romans_building_<br>deep_well | Deep <br>Well <br> |  <br>  <br>  <br>   | | <br><br> | <br><br> | =<br><br>mining radius : 2<br>yield : 100%<br>when empty : 10% | not<br>direct<br>buildable ¶
37 | Productionsite |  | romans_building_<br>cistern | Cistern <br> |  <br>  <br>  <br>   | | <br><br> | <br><br> | =<br><br>working radius : 7 | not<br>direct<br>buildable<br><br>Requires<br>a free<br>Coast ¶
27 | Productionsite |  | romans_building_<br>quarry | Quarry <br> |  <br>  <br>  <br>   | | <br><br> | <br><br> | x5 Immovable Rocks =<br><br><br>working radius : ? | - ¶
28 | Productionsite |  | romans_building_<br>woodcutters_house | Woodcutter´s <br>House <br> |  <br>  <br>  <br>   | Forester´s <br>House | <br><br> | <br><br> | Immovable Tree =<br><br><br>=<br><br><br>=<br><br>working radius : 12 | Can support<br>construction<br>of<br>Immovable<br>Wood Pile ¶
29 | Productionsite |  | romans_building_<br>foresters_house | Forester´s <br>House <br> |  <br>  <br>  <br>   | | <br><br> | <br><br> | =<br> * x6 Immovable Tree Saplings<br>working radius : 5 | not<br>direct<br>buildable ¶
30 | Productionsite |  | romans_building_<br>hemp_planters_house | Hemp <br>Planter´s <br>House <br> |  <br>  <br>  <br>   | Hemp <br>Collector´s <br>House | <br><br> | <br><br> | ?=<br> * x6 Immovable Hemp Field Tiny<br>working radius : 5 | - ¶
31 | Productionsite |  | romans_building_<br>hemp_collectors_house | Hemp <br>Collector´s <br>House <br> |  <br>  <br>  <br>   | | <br><br> | <br><br> | Immovable Hemp Field Ripe=<br>Immovable Hemp Field Harvested * <br>working radius : 5 | not<br>direct<br>buildable ¶
32 | Productionsite |  | romans_building_<br>mushroom_pickers_house | Mushroom <br>Picker´s <br>House <br> |  <br>  <br>  <br>   | | <br><br> | <br><br> | Immovable Mushroom=<br><br>working radius : 12 | not<br>direct<br>buildable ¶
33 | Productionsite |  | romans_building_<br>fishers_house | Fisher´s <br>House <br> |  <br>  <br>  <br>   | Cistern | <br><br> | <br><br> |  * Bag =<br><br><br>=<br>Filetted Fish<br><br>working radius : 5<br>mining radius : 1<br>when empty : 5% | Requires<br>a free<br>Coast ¶
34 | Productionsite |  | romans_building_<br>hunters_house | Hunter´s <br>House <br> |  <br>  <br>  <br>   | Mushroom <br>Picker´s <br>House | <br><br> | <br><br> | (+++<br>+++<br>+++<br>+++) * Bag =<br><br><br>=<br>Filleted Meat<br>working radius : 12 | - ¶
38 | Productionsite |  | romans_building_<br>scouts_house | Scout´s <br>House <br> |  <br>  <br>  <br>   | | <br><br> | <br><br> | =<br>Discover the Map Areal in his working radius<br>working radius : 18 | - ¶
39 | Productionsite |  | romans_building_<br>sawmill | Sawmill <br> |  <br>  <br>  <br>   | | <br><br> | <br><br> | =<br> | - ¶
40 | Productionsite |  | romans_building_<br>stonemasons_house | Stonemason´s <br>House <br> |  <br>  <br>  <br>   | | <br><br> | <br><br> | =<br> | - ¶
41 | Productionsite |  | romans_building_<br>lime_kiln | Lime <br>Kiln <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
42 | Productionsite |  | romans_building_<br>charcoal_kiln | Charcoal <br>Kiln <br> |  <br>  <br>  <br>   | Coke <br>Kiln | | | ?=<br>? | - ¶
43 | Productionsite |  | romans_building_<br>coke_kiln | Coke <br>Kiln <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
44 | Productionsite |  | romans_building_<br>smelting_house | Smelting <br>House <br> |  <br>  <br>  <br>   | Smelting <br>Works | | | ?=<br>? | - ¶
45 | Productionsite |  | romans_building_<br>smelting_works | Smelting <br>Works <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
46 | Productionsite |  | romans_building_<br>gold_smithy | Gold <br>Smithy <br> |  <br>  <br>  <br>   | Mint | | | ?=<br>? | - ¶
47 | Productionsite |  | romans_building_<br>mint | Mint <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
48 | Productionsite |  | romans_building_<br>workshop | Workshop <br> |  <br>  <br>  <br>   | Tool <br>Smithy | | | ?=<br>? | - ¶
49 | Productionsite |  | romans_building_<br>shield_smithy | Shield <br>Smithy <br> |  <br>  <br>  <br>   | Helm <br>Smithy | | | ?=<br>? | - ¶
50 | Productionsite |  | romans_building_<br>tool_smithy | Tool <br>Smithy <br> |  <br>  <br>  <br>   | Weapon <br>Smithy | | | ?=<br>? | not<br>direct<br>buildable ¶
51 | Productionsite |  | romans_building_<br>helm_smithy | Helm <br>Smithy <br> |  <br>  <br>  <br>   | Armor <br>Smithy | | | ?=<br>? | not<br>direct<br>buildable ¶
52 | Productionsite |  | romans_building_<br>weapon_smithy | Weapon <br>Smithy <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
53 | Productionsite |  | romans_building_<br>armors_mithy | Armor <br>Smithy <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
54 | Productionsite |  | romans_building_<br>ropery | Ropery <br> |  <br>  <br>  <br>   | Yarn <br>Spinnery | | | ?=<br>? | - ¶
55 | Productionsite |  | romans_building_<br>yarn_spinnery | Yarn <br>Spinnery <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
56 | Productionsite |  | romans_building_<br>weaving_mill | Weaving <br>Mill <br> |  <br>  <br>  <br>   | Tailor <br>Shop | | | ?=<br>? | - ¶
57 | Productionsite |  | romans_building_<br>butcher_shop | Butcher <br>Shop <br> |  <br>  <br>  <br>   | Tannery | | | ?=<br>? | - ¶
58 | Productionsite |  | romans_building_<br>tannery | Tannery <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
59 | Productionsite |  | romans_building_<br>tailor_shop | Tailor <br>Shop <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
60 | Productionsite |  | romans_building_<br>cabbage_farm | Cabbage <br>Farm <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
61 | Productionsite |  | romans_building_<br>olives_farm | Olives <br>Farm <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
62 | Productionsite |  | romans_building_<br>mill | Mill <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
63 | Productionsite |  | romans_building_<br>winery | Winery <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
64 | Productionsite |  | romans_building_<br>dairy | Dairy <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
65 | Productionsite |  | romans_building_<br>smokery | Smokery <br> |  <br>  <br>  <br>   | Bakery | | | ?=<br>? | - ¶
66 | Productionsite |  | romans_building_<br>bakery | Bakery <br> |  <br>  <br>  <br>   | Pizzeria | | | ?=<br>? | not<br>direct<br>buildable ¶
67 | Productionsite |  | romans_building_<br>pizzeria | Pizzeria <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
68 | Productionsite |  | romans_building_<br>tavern | Tavern <br> |  <br>  <br>  <br>   | Inn | | | ?=<br>? | - ¶
69 | Productionsite |  | romans_building_<br>inn | Inn <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
70 | Productionsite |  | romans_building_<br>boatyard | Boat <br>Yard <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
71 | Productionsite |  | romans_building_<br>shipyard | Ship <br>Yard <br> |  <br>  <br>  <br>   | Warship <br>Yard | | | ?=<br>? | - ¶
72 | Productionsite |  | romans_building_<br>warshipyard | Warship <br>Yard <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
73 | Productionsite |  | romans_building_<br>school | School <br> |  <br>  <br>  <br>   | High <br>School | | | ?=<br>? | - ¶
74 | Productionsite |  | romans_building_<br>high_school | High <br>School <br> |  <br>  <br>  <br>   | Barracks | | | ?=<br>? | not<br>direct<br>buildable ¶
75 | Productionsite |  | romans_building_<br>barracks | Barracks <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
76 | Productionsite |  | romans_building_<br>wallmasons_house | Wallmason´s <br>House <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
77 | Productionsite |  | romans_building_<br>wheat_farm | Wheat <br>Farm <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
78 | Productionsite |  | romans_building_<br>grapes_farm | Grapes <br>Farm <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
79 | Productionsite |  | romans_building_<br>pig_farm | Pig <br>Farm <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
80 | Productionsite |  | romans_building_<br>sheep_farm | Sheep <br>Farm <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
81 | Productionsite |  | romans_building_<br>donkey_farm | Donkey <br>Farm <br> |  <br>  <br>  <br>   | | | | ?=<br>? | - ¶
82 | Trainingsite |  | romans_building_<br>arena | Arena <br> |  <br>  <br>  <br>   | Colosseum | | | ?=<br>? | - ¶
83 | Trainingsite |  | romans_building_<br>colosseum | Colosseum <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
84 | Trainingsite |  | romans_building_<br>training_ground | Training <br>Ground <br> |  <br>  <br>  <br>   | Training <br>Camp | | | ?=<br>? | - ¶
85 | Trainingsite |  | romans_building_<br>training_camp | Training <br>Camp <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
85 | Marketsite |  | romans_building_<br>market | Market <br> |  <br>  <br>  <br>   | | | | ?=<br>? | not<br>direct<br>buildable ¶
98 | Construction site | - | romans_building_<br>construction_site | Construction <br>Site <br> |  <br>  <br>  <br>   | | | | ?=<br>? | technical<br>unit ¶
99 | Construction site | - | romans_building_<br>dismantle_site | Dismantle <br>Site <br> |  <br>  <br>  <br>   | | | | ?=<br>? | technical<br>unit ¶
¶
# Military Buildings Comparsion Romans Tribe - Empire Tribe ¶
¶
tribe | size | building | buildcost | propertis | delta | tribe | size | building | buildcost | propertis ¶
:----: | :----: | :----: | ----: | ----: | ----: | :----: | :----: | :----: | ----: | ----: ¶
 |  | Hafen <br> | <br><br><br><br><br><br><br><br> | soldier garrison capacity : 12<br><br>soldier heal per second : 220<br><br>conquer radius : 6<br><br>vision radius : 8 | |  |  | Hafen <br> | <br><br><br><br><br><br><br><br> | soldier garrison capacity : 20 <br><br>soldier heal per second : 170 <br><br>conquer radius : 5 <br><br>vision radius : - ¶
 |  | Hauptquartier <br> | | soldier garrison capacity : 12<br><br>soldier heal per second : 240<br><br>conquer radius : 8<br><br>vision radius : 12 | |  |  | Hauptquartier <br> | | soldier garrison capacity : 20 <br><br>soldier heal per second : 220 <br><br>conquer radius : 9 <br><br>vision radius : - ¶
 |  | Lagerhaus <br> | <br><br><br><br><br><br><br> | <br><br>soldier heal per second : 220<br><br><br><br>vision radius : 4 | |  |  | Lagerhaus <br> | <br><br><br><br><br><br><br> | <br><br>soldier heal per second : 170 <br><br> <br><br>vision radius : - ¶
 |  | Spähposten <br> | <br> | soldier garrison capacity : 1<br><br>soldier heal per second : 60<br><br>conquer radius : 6<br><br>vision radius : 8 | |  |  | Barracke <br> | <br> | soldier garrison capacity : 1 <br><br>soldier heal per second : 60 <br><br>conquer radius : 6 <br><br>vision radius : - ¶
¶
¶
Romans ------------------------------------------------------------------------------------------ Imperium----------------------------------------------------------------------------------------------- ¶
¶
Spähposten_____________________________________________________________________________________________ Barracke_______________________________________________________________________________________________ ¶
maximale Soldaten = 1 (+ 1) Stämme : 2 (+2) Marmor : 0 (=0) maximale Soldaten = 1 () Stämme : ? () Marmor : 0 () ¶
Heilung pro Sekunde = 60 (+60) Bretter : 1 (+1) Marmorsäule : 0 (=0) Heilung pro Sekunde = 60 () Bretter : ? () Marmorsäule : 0 () ¶
Sichtweite = 8 (+ 8) Granit : 0 (=0) Stoff : 0 (=0) Sichtweite = ? () Granit : ? () Stoff : 0 (=0) ¶
Eroberungsreichweite = 4 (+ 4) Ton : 0 (=0) Seil : 0 (=0) Eroberungsreichweite = ? () Ton : - Seil : - ¶
¶
Wachposten_____________________________________________________________________________________________ Wachposten_____________________________________________________________________________________________ ¶
maximale Soldaten = 2 (+ 1) Stämme : 2 (=0) Marmor : 0 (=0) maximale Soldaten = 1 () Stämme : ? () Marmor : 0 () ¶
Heilung pro Sekunde = 80 (+20) Bretter : 2 (+1) Marmorsäule : 0 (=0) Heilung pro Sekunde = 60 () Bretter : ? () Marmorsäule : 0 () ¶
Sichtweite = 8 (= 0) Granit : 1 (+1) Stoff : 0 (=0) Sichtweite = ? () Granit : ? () Stoff : 0 (=0) ¶
Eroberungsreichweite = 6 (+ 2) Ton : 0 (=0) Seil : 0 (=0) Eroberungsreichweite = ? () Ton : - Seil : - ¶
¶
Spähturm_______________________________________________________________________________________________ _______________________________________________________________________________________________________ ¶
maximale Soldaten = 2 (+ 1) Stämme : 1 () Marmor : 1 (+1) ¶
Heilung pro Sekunde = 100 (+20) Bretter : 2 () Marmorsäule : 0 (=0) ¶
Sichtweite = 20 (+12) Granit : 2 () Stoff : 0 (=0) ¶
Eroberungsreichweite = 6 (= 0) Ton : 1 () Seil : 0 (=0) ¶
¶
Wachturm_______________________________________________________________________________________________ Wachturm_______________________________________________________________________________________________ ¶
maximale Soldaten = 4 (+ 1) Stämme : 2 () Marmor : 2 (+1) maximale Soldaten = 5 () Stämme : ? () Marmor : ? () ¶
Heilung pro Sekunde = 120 (+20) Bretter : 3 () Marmorsäule : 0 (=0) Heilung pro Sekunde = ? () Bretter : ? () Marmorsäule : 2 () ¶
Sichtweite = 20 (= 0) Granit : 4 () Stoff : 0 (=0) Sichtweite = ? () Granit : ? () Stoff : 0 (=0) ¶
Eroberungsreichweite = 8 (+ 2) Ton : 2 () Seil : 0 (=0) Eroberungsreichweite = ? () Ton : - Seil : - ¶
¶
Barrikade______________________________________________________________________________________________ Außenposten____________________________________________________________________________________________ ¶
maximale Soldaten = 4 (+ 2) Stämme : 1 () Marmor : 1 () maximale Soldaten = 3 () Stämme : ? () Marmor : 1 () ¶
Heilung pro Sekunde = 140 (+20) Bretter : 2 () Marmorsäule : 1 () Heilung pro Sekunde = ? () Bretter : ? () Marmorsäule : 0 () ¶
Sichtweite = 12 (- 8) Granit : 3 () Stoff : 0 () Sichtweite = ? () Granit : ? () Stoff : 0 (=0) ¶
Eroberungsreichweite = 8 (= 0) Ton : 1 () Seil : 0 () Eroberungsreichweite = ? () Ton : - Seil : - ¶
¶
Barriere_______________________________________________________________________________________________ Barriere_______________________________________________________________________________________________ ¶
maximale Soldaten = 6 (+ 2) Stämme : 2 () Marmor : 2 () maximale Soldaten = 5 () Stämme : ? () Marmor : ? () ¶
Heilung pro Sekunde = 160 (+20) Bretter : 4 () Marmorsäule : 2 () Heilung pro Sekunde = ? () Bretter : ? () Marmorsäule : 0 () ¶
Sichtweite = 12 (= 0) Granit : 6 () Stoff : 0 () Sichtweite = ? () Granit : ? () Stoff : 0 (=0) ¶
Eroberungsreichweite = 10 (+ 2) Ton : 2 () Seil : 0 () Eroberungsreichweite = ? () Ton : - Seil : - ¶
¶
Festung________________________________________________________________________________________________ Festung________________________________________________________________________________________________ ¶
maximale Soldaten = 6 (+ 2) Stämme : 3 () Marmor : 6 () maximale Soldaten = 8 () Stämme : ? () Marmor : ? () ¶
Heilung pro Sekunde = 180 (+20) Bretter : 4 () Marmorsäule : 4 () Heilung pro Sekunde = ? () Bretter : ? () Marmorsäule : ? () ¶
Sichtweite = 16 (+ 4) Granit : 8 () Stoff : 2 () Sichtweite = ? () Granit : ? () Stoff : 0 (=0) ¶
Eroberungsreichweite = 10 (= 0) Ton : 4 () Seil : 2 () Eroberungsreichweite = ? () Ton : - Seil : - ¶
¶
Burg___________________________________________________________________________________________________ Burg___________________________________________________________________________________________________ ¶
maximale Soldaten = 12 (+ 2) Stämme : 6 () Marmor : 10 () maximale Soldaten = 12 () Stämme : ? () Marmor : ? () ¶
Heilung pro Sekunde = 200 (+20) Bretter : 8 () Marmorsäule : 6 () Heilung pro Sekunde = ? () Bretter : ? () Marmorsäule : ? () ¶
Sichtweite = 16 (= 0) Granit : 16 () Stoff : 4 () Sichtweite = ? () Granit : ? () Stoff : 0 (=0) ¶
Eroberungsreichweite = 12 (+ 2) Ton : 6 () Seil : 4 () Eroberungsreichweite = ? () Ton : - Seil : - ¶
¶
Bergturm___________________________________________________________________________________________________ Burg___________________________________________________________________________________________________ ¶
maximale Soldaten = 1 (+ 2) Stämme : 6 () Marmor : 10 () maximale Soldaten = 12 () Stämme : ? () Marmor : ? () ¶
Heilung pro Sekunde = 20 (+20) Bretter : 8 () Marmorsäule : 6 () Heilung pro Sekunde = ? () Bretter : ? () Marmorsäule : ? () ¶
Sichtweite = 28 (= 0) Granit : 16 () Stoff : 4 () Sichtweite = ? () Granit : ? () Stoff : 0 (=0) ¶
Eroberungsreichweite = 2 (+ 2) Ton : 6 () Seil : 4 () Eroberungsreichweite = ? () Ton : - Seil : - ¶
¶
Bergposten___________________________________________________________________________________________________ Burg___________________________________________________________________________________________________ ¶
maximale Soldaten = 2 (+ 2) Stämme : 6 () Marmor : 10 () maximale Soldaten = 12 () Stämme : ? () Marmor : ? () ¶
Heilung pro Sekunde = 40 (+20) Bretter : 8 () Marmorsäule : 6 () Heilung pro Sekunde = ? () Bretter : ? () Marmorsäule : ? () ¶
Sichtweite = 28 (= 0) Granit : 16 () Stoff : 4 () Sichtweite = ? () Granit : ? () Stoff : 0 (=0) ¶
Eroberungsreichweite = 4 (+ 2) Ton : 6 () Seil : 4 () Eroberungsreichweite = ? () Ton : - Seil : - ¶
¶
# Media Images ¶
image | name | version | date | size ¶
:---- | :---- | :---- | :---- | :---- ¶
 | building_size_port.png | 1 | 2024/11/26 | 32.32px ¶
 | building_size_mine.png | 1 | 2024/11/26 | 32.32px ¶
 | building_size_big.png | 1 | 2024/11/26 | 32.32px ¶
 | building_size_medium.png | 1 | 2024/11/26 | 32.32px ¶
 | building_size_small.png | 1 | 2024/11/26 | 32.32px ¶
 | romans_building_port.png | 1 | - | - ¶
 | romans_building_headquarter.png | 1 | - | - ¶
 | romans_building_warehouse.png | 1 | - | - ¶
 | romans_building_shed.png | 1 | - | - ¶
 | romans_building_lookout_post.png | 1 | - | - ¶
 | romans_building_watch_post.png | 1 | - | - ¶
 | romans_building_lookout_tower.png | 1 | - | - ¶
 | romans_building_watch_tower.png | 1 | - | - ¶
 | romans_building_baricade.png | 1 | - | - ¶
 | romans_building_barrier.png | 1 | - | - ¶
 | romans_building_fortress.png | 1 | - | - ¶
 | romans_building_castle.png | 1 | - | - ¶
 | romans_building_mountain_post.png | 1 | - | - ¶
 | romans_building_mountain_tower.png | 1 | - | - ¶
 | romans_building_clay_diggery.png | 1 | - | - ¶
 | romans_building_quarrymasons_house.png | 1 | - | - ¶
 | romans_building_lumberjacks_house.png | 1 | - | - ¶
 | romans_building_foresters_house.png | 1 | - | - ¶
 | romans_building_hemp_planters_house.png | 1 | - | - ¶
 | romans_building_hemp_collectors_house.png | 1 | - | - ¶
 | romans_building_cabbage_farm.png | 1 | - | - ¶
 | romans_building_mushroom_pickers_house.png | 1 | - | - ¶
 | romans_building_fishers_house.png | 1 | - | - ¶
 | romans_building_hunters_house.png | 1 | - | - ¶
 | romans_building_well.png | 1 | - | - ¶
 | romans_building_deep_well.png | 1 | - | - ¶
 | romans_building_cistern.png | 1 | - | - ¶
 | romans_building_scouts_house.png | 1 | - | - ¶
 | romans_building_sawmill.png | 1 | - | - ¶
 | romans_building_stonemasons_house.png | 1 | - | - ¶
 | romans_building_lime_burnery.png | 1 | - | - ¶
 | romans_building_charcoal_kiln.png | 1 | - | - ¶
 | romans_building_cokery.png | 1 | - | - ¶
 | romans_building_smelting_house.png | 1 | - | - ¶
 | romans_building_smelting_works.png | 1 | - | - ¶
 | romans_building_mintery.png | 1 | - | - ¶
 | romans_building_workshop.png | 1 | - | - ¶
 | romans_building_shieldsmithy.png | 1 | - | - ¶
 | romans_building_toolsmithy.png | 1 | - | - ¶
 | romans_building_helmsmithy.png | 1 | - | - ¶
 | romans_building_weaponsmithy.png | 1 | - | - ¶
 | romans_building_armorsmithy.png | 1 | - | - ¶
 | romans_building_ropery.png | 1 | - | - ¶
 | romans_building_yarn_spinnery.png | 1 | - | - ¶
 | romans_building_weaving.png | 1 | - | - ¶
 | romans_building_butcher_shop.png | 1 | - | - ¶
 | romans_building_tannery.png | 1 | - | - ¶
 | romans_building_tailor_shop.png | 1 | - | - ¶
 | romans_building_olives_pressery.png | 1 | - | - ¶
 | romans_building_winery.png | 1 | - | - ¶
 | romans_building_dairy.png | 1 | - | - ¶
 | romans_building_mill.png | 1 | - | - ¶
 | romans_building_smokery.png | 1 | - | - ¶
 | romans_building_bakery.png | 1 | - | - ¶
 | romans_building_pizzeria.png | 1 | - | - ¶
 | romans_building_tavern.png | 1 | - | - ¶
 | romans_building_inn.png | 1 | - | - ¶
 | romans_building_boatyard.png | 1 | - | - ¶
 | romans_building_shipyard.png | 1 | - | - ¶
 | romans_building_warshipyard.png | 1 | - | - ¶
 | romans_building_school.png | 1 | - | - ¶
 | romans_building_high_school.png | 1 | - | - ¶
 | romans_building_barracks.png | 1 | - | - ¶
 | romans_building_wallmasons_house.png | 1 | - | - ¶
 | romans_building_wheat_farm.png | 1 | - | - ¶
 | romans_building_grapes_farm.png | 1 | - | - ¶
 | romans_building_olives_farm.png | 1 | - | - ¶
 | romans_building_shepherd.png | 1 | - | - ¶
 | romans_building_pig_breeding.png | 1 | - | - ¶
 | romans_building_donkey_breeding.png | 1 | - | - ¶
 | romans_building_arena.png | 1 | - | - ¶
 | romans_building_colosseum.png | 1 | - | - ¶
 | romans_building_trainingplace.png | 1 | - | - ¶
 | romans_building_trainingcamp.png | 1 | - | - ¶
 | romans_building_marblemine.png | 1 | - | - ¶
 | romans_building_deep_marblemine.png | 1 | - | - ¶
 | romans_building_coalmine.png | 1 | - | - ¶
 | romans_building_deep_coalmine.png | 1 | - | - ¶
 | romans_building_ironmine.png | 1 | - | - ¶
 | romans_building_deep_ironmine.png | 1 | - | - ¶
 | romans_building_goldmine.png | 1 | - | - ¶
 | romans_building_deep_goldmine.png | 1 | - | -
